﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

public class UIBase:MonoBehaviour
{
    public virtual void Init() { }
    public virtual void Open() { gameObject.SetActive(true); }
    public virtual void Close() { gameObject.SetActive(false); }
    public virtual void Update() { }
}
